0 votes

I want to add thickness to 2D sprites dynamically.
Here is an exemple (it has thickness) :

3D pixel sprite

in Engine by (173 points)

I don't undestand what you want to do, but you can add cube meshes (kinematicBody or whatever) with the "y" scale value of 0. When the user interact with it, you can make a script to scale.y=1

Ex.:

if (Input.is_mouse_button_pressed(1)):
    scale.y=1

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