ui_accept not working

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:bust_in_silhouette: Asked By Fire

I have this issue where when I load my game and press space to use the command for ui_accept it crashes and reads "Nonexistent function ‘instance’ in ‘base bool’
I’m new to this coding thing so please explain it in simple terms.
Heres the code
if Input.is_action_pressed(“ui_accept”):
if recharge_timer <= 0:
var Missile = Missile.instance()
Missile.position = position
Missile.rotation = rotation
Missile.linear_velocity=linear_velocity+Vector2(Missile_speed,0).rotated(rotation)
get_parent().add_child(Missile)
recharge_timer = recharge_time

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fpicoral | 2019-01-22 00:57

And about your problem, the Missile is not a scene. Where are you defining it? Are you using preload("res://path") or load("res://path")?

fpicoral | 2019-01-22 01:00

Im using preload
thanks

Fire | 2019-01-24 01:30

Could you share the project? It’s not possible to help you with this amount of information. If you do so, please inform with version of Godot you are using.

fpicoral | 2019-01-24 02:25