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I'm making an elevator that moves up and down, and an enemy that only moves sideways. Is there any logical way I can do this. The hierarchy is Path2D / PathFollow2D / elevator
I've only defined two points for the path either up and down or sideways. I'm also animating the two with their unit offsets with loop. What I mean is when the elevator reaches the ground, it should eventually move upwards and vice versa.

in Engine by (32 points)

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