+2 votes

I've set up a scene as follows:


According to the tooltip, the WindowDialog automatically resizes itself when its rect_min_size value is (0,0), and this is the case since I haven't changed those values. However, it doesn't seem like it's doing that - the widgets under it are spilling out of the window, and this remains the case even when I save and run the scene. Making a script tied to the WIndowDialog and setting its size to be equal to $container.size does work, however. Am I doing something wrong?

I'm using 3.1 beta, if that helps.

in Engine by (32 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.