Compiling a bare minimal android template (using scons --help
), then scrutinizing it, exposes Google Payment with no options to modify it at compilation time (or in the editor AFAIK).
It was optional using engine.cfg
See APK content at https://github.com/godotengine/godot/issues/25060
It comes with stuff hardcoded like:
private static final String BASE64_PUBLIC_KEY = "REPLACE THIS WITH YOUR PUBLIC KEY";
How could you change this within Godot Editor?
Godot stands out by being transparent and modular.
It really helps staying in line with GDRP.
Some other tools tends to force analytics package, may be to resell their customers' customers (players) data.
The game publisher is responsible for his/her customers' data.