Can we export models made in BLender that have emissions materials (cycle render) without any problems and would the emissions display on Godot?
You can't export cycles materials to Godot. The cycles materials are built with raytracing in mind. However I do see that you can export blender internal materials to an extent.
Are you able to use the new Eevee Render instead (once when it has been officially released)?
So what do I do in this situation then? Cause I was able to export cycles materials to Unity (though I have never tried exporting an emmisions property, just the diffuse material property) so how come Godot can't support it? What do I do to export materials to Godot then?