Network Communication between Godot and Phaser

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:bust_in_silhouette: Asked By Carlos Pazuzu

I’m trying to make a multiplayer game that runs in the browser wrote in phaser.js with a server written using socket.io and make a godot game android app to send “joystick” input via network packets.

I’m having a hard time making it even connect to the server, does someone know any way to accomplish this?