I imported a model and made sure all vertices are aligned vertically to create a perfect flat surface. From this model/mesh I create a static body. The sphere, which is a RigidBody
with a sphere as it's CollisionShape
rests on this surface. When I call ApplyImpulse from the RigidBody
Origin
the ball moves but it is bouncing/hopping/jumping over the surface as if it was not flat.
Upon creating a planar mesh with a planar static body the ball did smoothly role over the surface so it probably has to do something with my mesh. Like I said, the surface I'm talking about is completely aligned in height. No smoothing group is being applied on the surface the ball is rolling. This is what the mesh looks like:
