So basically I have a 2D kinematic character as the "playable" character in my game, and I want a different animation for left/right/down/up and idle. I have made all the animations as children of the "frames" resource (as labeled in the animated sprite properties).
So my question is, how do I change or "set" the animation? I've used the play command, which does nothing, I've used the set animation command which also does nothing, no matter what I do the animation doesn't change, it just sticks with whichever animation was initially chosen as default in the properties - its as if it ignores the scripting.
I've done the same thing with phsyics(delta) to try and update the animation, and I've used the play("animation") command as well, neither of which work.
If there's a way to import a sprite sheet like every other engine that I don't know about, please tell me.
If there's another way to do this entirely, then that is fine as well.
Thanks for any and all feedback.