+1 vote

Hi, I've been looking into Rigidbodies, and my objective is to have total control of one.
I'd like to manually decide when a specific rigidbody has to integrate its forces : be able to not integrate for multiple frames, and be able run multiple physics steps if I want to.

Kinematic Bodies seems to give that control but you have to simulate all physics by yourself. And the custom_integrator member of Rigidbodies only stop internal forces from moving the object, but once the body has velocity, it will still move by itself.

(The end goal would be "re-simulate" the game from a few frame earlier, for network purposes, if that matters)
(Sorry if the title isn't precise, I don't know how to word it better.)

in Engine by (13 points)

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