You might want to load the scene in background while showing a loading scene. I never experimented that myself, but there is an article about it in the docs, explaining how to use ResourceInteractiveLoader along with threads: Background loading — Godot Engine (3.0) documentation in English
Yea I read that document. I didn’t understand it and researched more. Even tried implementing it and get a bunch of errors. If I can’t udnerstand what I’m doing I can’t fix it haha
Not a lot of information on it, which is very surprising to me.