Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Paul WOISARD |
I write its script, in editor mode all work correctly, but in linux export all textures, that i change, become black, totally black, how to resolve it ?
extends WorldEnvironment
var mat_skin_male = ResourceLoader.load("res://_ZombieHomme1-v2/Mon_deuxième_avatar_Body_Old_caucasian_male_002.material")
var old_skin_male = ImageTexture.new()
var new_skin_male = ImageTexture.new()
var mat_wear_male = ResourceLoader.load("res://_ZombieHomme1-v2/Mon_deuxième_avatar_Male_casualsuit06_Male_casualsuit06_002.material")
var old_wear_male = ImageTexture.new()
var new_wear_male = ImageTexture.new()
var mat_skin_female = ResourceLoader.load("res://_ZombieFemme1/Premier_avatar_3_Female_muscle_13442_Old_caucasian_female.material")
var old_skin_female = ImageTexture.new()
var new_skin_female = ImageTexture.new()
var mat_wear_female = ResourceLoader.load("res://_ZombieFemme1/Premier_avatar_3_Female_sportsuit01_Female_sportsuit01.material")
var old_wear_female = ImageTexture.new()
var new_wear_female = ImageTexture.new()
var mat_sky = ResourceLoader.load("res://_Scene/Scene_03.tscn::1")
var old_sky = ImageTexture.new()
var new_sky = ImageTexture.new()
var rock_mat = ResourceLoader.load("res://_incity1/Material_001.material")
var old_rock = Color("#3c4248")
var new_rock = Color("#e2f2fe")
var tClair1
var tClair2
var tClair3
func _ready():
$Thunder.hide()
old_skin_male.load("res://_ZombieHomme1-v2/images/old_lightskinned_male_diffuse-V2.png")
new_skin_male.load("res://_Textures_avatars_de_base/old_lightskinned_male_diffuse.png")
old_wear_male.load("res://_ZombieHomme1-v2/images/male_casualsuit06_diffuse.png")
new_wear_male.load("res://_Textures_avatars_de_base/male_casualsuit06_diffuse.png")
old_skin_female.load("res://_ZombieFemme1/images/female_Zombie1 skin.png")
new_skin_female.load("res://_Textures_avatars_de_base/old_lightskinned_female_diffuse.png")
old_wear_female.load("res://_ZombieFemme1/images/female_Zombie1 clothes.png")
new_wear_female.load("res://_Textures_avatars_de_base/female_sportsuit01_diffuse.png")
old_sky.load("res://skydome pack 4/sky4.png")
new_sky.load("res://skydome pack 4/sky4 (1).png")
tClair1 = Timer.new()
tClair1.connect("timeout", self, "_on_reality")
tClair1.set_wait_time(15)
tClair1.set_one_shot(false)
self.add_child(tClair1)
tClair1.start()
pass
func _process(delta):
if tClair1.is_stopped():
tClair3.start()
pass
func _on_reality():
mat_skin_male.albedo_texture = new_skin_male
mat_wear_male.albedo_texture = new_wear_male
mat_skin_female.albedo_texture = new_skin_female
mat_wear_female.albedo_texture = new_wear_female
rock_mat.albedo_color = new_rock
mat_sky.set_panorama(new_sky)
$AudioStreamPlayer.play()
$Thunder.show()
var tClair2 = Timer.new()
tClair2.set_wait_time(.15)
tClair2.set_one_shot(false)
self.add_child(tClair2)
tClair2.start()
yield(tClair2, "timeout")
$Thunder.hide()
tClair3 = Timer.new()
tClair3.set_wait_time(.25)
tClair3.set_one_shot(false)
self.add_child(tClair3)
tClair3.start()
yield(tClair3, "timeout")
$AudioStreamPlayer.play()
$Thunder.show()
var tClair4 = Timer.new()
tClair4.set_wait_time(.15)
tClair4.set_one_shot(false)
self.add_child(tClair4)
tClair4.start()
yield(tClair4, "timeout")
$Thunder.hide()
mat_skin_male.albedo_texture = old_skin_male
mat_wear_male.albedo_texture = old_wear_male
mat_skin_female.albedo_texture = old_skin_female
mat_wear_female.albedo_texture = old_wear_female
rock_mat.albedo_color = old_rock
mat_sky.set_panorama(old_sky)
pass
The Sources of my game are here : Paul WOISARD / Undead Murderer - Version Godot · GitLab
To see the problem in context, it’s on “SCENE_003”. You must begin by “SCENE_000” first to go “SCENE_003”.