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Asked By | René Ruppert |
EDIT: Found the solution. I had to go to the “Import” window and reimport the assets after turning the filter off in that Import window. Not super obvious in my opinion.
Getting started with Godot and I took some sprites I made for a game back in the 1990s (just realising now I’m getting old! :-)) and used them to practice.
The sprites are 16x16 pixels in size and I created an AnimatedSprite. In the editor all is pixelated as expected. However, if I run the scene, a filter is applied although I have disabled all of them and removed the filter from the texture itself. See screenshots. The project is available here: Dropbox - File Deleted - Simplify your life
This behaviour could be the same observed by another user: https://forum.godotengine.org/19934/disable-filter-animatedsprite-spriteframes-for-pixel-art
Could you post the solution you found as an answer and select it? So other see its solved
p7f | 2019-01-01 22:15