Blurry sprites with AnimatedSprite although showing up correctly in editor

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:bust_in_silhouette: Asked By René Ruppert

EDIT: Found the solution. I had to go to the “Import” window and reimport the assets after turning the filter off in that Import window. Not super obvious in my opinion.

Getting started with Godot and I took some sprites I made for a game back in the 1990s (just realising now I’m getting old! :-)) and used them to practice.
The sprites are 16x16 pixels in size and I created an AnimatedSprite. In the editor all is pixelated as expected. However, if I run the scene, a filter is applied although I have disabled all of them and removed the filter from the texture itself. See screenshots. The project is available here: Dropbox - File Deleted - Simplify your life


This behaviour could be the same observed by another user: https://forum.godotengine.org/19934/disable-filter-animatedsprite-spriteframes-for-pixel-art

Could you post the solution you found as an answer and select it? So other see its solved

p7f | 2019-01-01 22:15

:bust_in_silhouette: Reply From: René Ruppert

Found the solution. I had to go to the “Import” window and reimport the assets after turning the filter off in that Import window. Not super obvious in my opinion.

  1. Select items (images/PNGs) in the “Filesystem” tab
  2. Switch to “Import” tab and uncheck “Filter”