0 votes

Hi, I was testing the new alpha 4 of Godot with my project, but I noticed that the rotation that is displayed in the tiles is not the same as in the 3.0.6 (it shows flipped), but when I try in the alpha 3 it conserves the same rotation.

This is when I created in the stable version 3.0.6

This is what is shown when open in the 3.1 alpha 4

Steps to reproduce:

-Create a project in the 3.0.6 stable release that uses Tilemap with rotated Tiles, the ones that I saw have problems are with -90 and 90 degrees.
-Open Godot 3.1 alpha 4, when it loads the Scene you will see that the tiles have not the correct orientation.
-Also when I rotate a Tile in the tilemap editor, shows a weird image after the rotation.

Also I see that only occurs when using GLES 2.

asked Dec 27, 2018 in Engine by TecoSV (45 points)

Sounds like a bug. Please report it at https://github.com/godotengine/godot/issues

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