Hello my friends!
I'm developing my first 3D game, and I'm very happy with the results, but some unexpected behavior is worrying me:
The laser beam shot by the hero is pushing the enemies under certain circunstances (jump, cumulative shots, etc). Damn... it's a laser beam and not a brick.(^_^)
I want to hear from you what can be done to avoid this. I want to remove the mass of the laser beam, but keeping it's movement and collision.
Thank you in advance.
P.s.: Sorry about my english. Shame on me.
Beam (Rigid Body) <--- Maybe this...
---- Collision Shape <--- or this...
---- MeshInstance
Enemy (KinematicBody)
CollisionShape
---- Armature
Skeleton
MeshInstance
AnimationPlayer