+1 vote

I have a script (Global.gd, loaded as GLOBAL) I autoload with some commonly used enums and constants. For example...

enum TYPES { WEAPON, EQUIPMENT, PLAYER, ENEMY, NPC }

I have a player scene and script. In my player script, I define a constant:

const TYPE = GLOBAL.TYPES.PLAYER

This shows an error below the editor, however, but works perfectly fine in game. The error reads : error (4,1) expected constant expression.

Seeing as how my game seems to work perfectly fine, is there something I am missing or should be concerned with? Is this just a bug or am I really misusing constants and enums together?

in Engine by (15 points)

It could be that, since the PLAYER variable is already global, you don't need to declare it as TYPE = GLOBAL.TYPES.PLAYER; you can just declare it as const var TYPE = PLAYER.

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