Using [AnimationPlayer] with more than one sprite sheet for a single character's animations

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:bust_in_silhouette: Asked By arthurZ

I found it difficult to put all the animations on a single sprite sheet. Mainly because I’m going to add new animations to the game from time to time. And if I need to edit the image of the sprite sheet, will Animation Player continue reading in the order I made the previous animations? Will this be “fixed” in Godot 3.1?

The main question is: how to make Animation Player works with more than one sprite sheet?

:bust_in_silhouette: Reply From: avencherus

No changes to how the row and column calculations are done in 3.1. The alphas are available for download if you want to verify things.

For using multiple spritesheets, you can simply keyframe a Sprite’s visibility or alpha values. Turning one off and the other on, as needed.