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Asked By | rustyStriker |
I am having a bit of trouble finding info about how to get the main PhysicsDirectSpaceState
and the physics server in general…
i looked in the docs but they don’t provide enough information about lower level stuff
PhysicsDirectSpaceState — Godot Engine (3.0) documentation in English
i looked in the docs but they don’t provide enough information about lower level stuff
I wish there was a engine that did, most engines believe users don’t need to know low level code.
Maybe I could help you, I have been running experiments with physics for a while now.
MysteryGM | 2018-12-21 18:42
the main idea is to check a couple of points in the ready section to create a reuseable grid for a changing map
rustyStriker | 2018-12-21 20:00
he main idea is to check a couple of points in the ready section to create a reuseable grid for a changing map
Using the server to do this feels like over kill. Couldn’t you just make some physics bodies and re-use them in the editor?
Any way if you still want to work with the physics server you have to do it in C++:
Custom Godot servers — Godot Engine (3.0) documentation in English
I started here:
How to obtain a PhysicsBody2D from a RID - Archive - Godot Forum
MysteryGM | 2018-12-22 04:26
i dont know, but i need the physics process in order to do that and the only way i found was to use the server itself
rustyStriker | 2018-12-22 11:47