Better control over parallax layout?

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:bust_in_silhouette: Asked By Euklid

Is there any way to have more control over the placement of 2d sprites on parallax layers?

I want to build a level out of modular sprites, not repeating background images. Using the ParallaxLayers in godot makes matching placement of objects in different layers nearly impossible.

Or would it be better to build such a project (2d platformer, think rayman legends or hollow knight regarding the layer composition ) in 3d using 3dSprites and just place the different parallax layers nearer or farther away from the camera?

Thanks!