Hi all,
I was wondering if anyone knew whether the built-in Windows Speech Recognition Engine specifically could be used in Godot?
I know it is possible to use Google Speech api, but I'm looking for something that can be used offline only and as I'm building a game for Windows and it includes it's own engine, I would prefer to use that.
With the introduction of C# in the new Godot engine, I was going to have a play around with that and see if I could implement it myself, but if anyone knows if it can be done already, I would appreciate the pointers rather than spend time working on something others have already proven/dis[rove.
Thanks!