I am currently working on a project but sadly the intended tools are not really meeting its requirement.
Is Godot suitable for games that will also heavily rely on user generated content?
I want users be able create new levels within the game client itself and also modify the game files which would be in Lua.
But I fear there are no bindings between GDScript and Lua and I would need to utilise the native interface?
I do not want users to learn GDScript but rather Lua which is commonly used already.
Level construction and everything is then based on Lua.
I fear that this might make Godot a bit unsuited pick?
Thanks for your time : )