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Asked By | xoLizzy |
I’m very confused about how to use a ClippedCamera. The view of a ClippedCamera doesn’t update based on the camera’s position.
I have set up a simple scene to showcase the problem: https://gyazo.com/32d1c720acd6ffb1a0358f12fe51d159
Is this feature currently broken?
You should use the tag godot3-1
instead of godot3-2
. Godot 3.2 doesn’t even exist yet.
SIsilicon | 2018-12-17 01:47
Thanks for pointing out the typo, it’s fixed now.
xoLizzy | 2018-12-17 02:01