How to use a ClippedCamera? - Godot 3.1 alpha 2

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:bust_in_silhouette: Asked By xoLizzy

I’m very confused about how to use a ClippedCamera. The view of a ClippedCamera doesn’t update based on the camera’s position.

I have set up a simple scene to showcase the problem: https://gyazo.com/32d1c720acd6ffb1a0358f12fe51d159

Is this feature currently broken?

You should use the tag godot3-1 instead of godot3-2. Godot 3.2 doesn’t even exist yet.

SIsilicon | 2018-12-17 01:47

Thanks for pointing out the typo, it’s fixed now.

xoLizzy | 2018-12-17 02:01