0 votes

I'm very confused about how to use a ClippedCamera. The view of a ClippedCamera doesn't update based on the camera's position.

I have set up a simple scene to showcase the problem: https://gyazo.com/32d1c720acd6ffb1a0358f12fe51d159

Is this feature currently broken?

in Engine by (12 points)
retagged by

You should use the tag godot3-1 instead of godot3-2. Godot 3.2 doesn't even exist yet.

Thanks for pointing out the typo, it's fixed now.

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