0 votes

I have written codes like this:

var p = debug.PLAYER # PLAYER is a node I got by assigning with self keyword
p.global_position = get_parent().get_node("spawnPoint").global_position

For instantiating nodes:

var ref_node = debug.node
var child_node = ref_node.instance()
add_child(child_node)

But I want a better way because the follow doesn't work:

var child_node = debug.node.instance()
add_child(child_node)

It returns an error, something like "instance function doesn't exists in debug singleton"

in Engine by (679 points)

Could you give us the full error text produced?
Please and thanks.

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