I'm interested in using Godot to craft a quick desktop application with a flexible user interface. But I would need access to the local file system in order to use the application I would want to make. Mainly just planning on using it for reading and writing basic text files.
Is this currently possible using Godot? I know that in Unity, several of its functions that would allow it to access local files are disabled in the release version. So you can write plugins that have access to the local file system, but compiled applications won't. Does Godot operate in a similar fashion, or would it be possible to fashion a more "app" style program using Godot?