Particles + light = performance drop.

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:bust_in_silhouette: Asked By Kaizu

So I’m playing with godot for fun mostly on this old laptop and for most of the time I dont have any performance problems.
In this one project I’m using light2d and occluders to achieve something of “field of view” in top down game and it works really great, but the moment I add 1 (one) particle to the scene, the FPS drops to ~20. Separately both particle full scenes as well as lights work without problems.
Is there a way to disable particles for being processed by light? Becouse that’s the problem from what I understand.