+1 vote

There are a way to compile a standalone executable (without the other .pck file)?

in Engine by (655 points)

As far as i know, there isn't inside godot. May i ask why would you want that? If it's for distributing your game, the best way would be making an installer i think. You can do it on windows with tools like InnoSetup. In Linux you could make an AppImage, that is somehow a single file executable.

I realized there were a property in old Godot versions that did able to export the standalone executable only, but this feature is no longer present in the newest versions.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.