Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | tiernich | |
Old Version | Published before Godot 3 was released. |
Hey guys, there is a way to do a selective collision detection?
Something like: If those bodies colliding have the variable IgnoreColl, ignore collision?(same as check trigger for the collision shape)
about what? area? rigidbody? raycast? 2d? 3d? Collision layer?
Gokudomatic2 | 2016-05-06 13:49
@Goku Rigidibody2D. Just figured out, changing the collision layers and masks solved the problem. Thanks for the fast reply!
tiernich | 2016-05-06 13:53