What is happening with my tilemap?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By JulioYagami

I have a tilemap with two tiles (a wood tile and a negative tile, that I use for limiting the map) and the character, but something wrong is happening. I realized the collision between the negative tile isn’t precise.

Here is an image:

:bust_in_silhouette: Reply From: JulioYagami

I found a solution. Strangely it seems that my tiles were rubbing against each other, so I tried to change my shape and I got it. Now the collision accuracy is perfect!