Hi,
I try to instanciate a scene "Bullet.tscn" with this code
extends Area2D
[...]
var bullet_scene = preload("res://Scenes/Bullet.tscn")
func _process(delta):
[...]
# Shoot
if Input.is_action_just_pressed("shoot"):
var bullet_instance = bullet_scene.instance()
bullet_instance.positon = $BulletPosition.global_position # the line that break
get_parent().add_child(bullet_instance)
I use Godot 3.0.6 (mono), the BulletPosition is a Position2D and the scene have a Area2D as root. I read that the problem happen when the scene is not instantiate but I do instantiate it, so i'm a bit lost.

Thank's