0 votes

my game works perfectly well when played in PC. When it is exported to Android at different points in time it hangs/freezes. Please give me directions to solve this issue?
Is this is due to some project settings/export settings?

I have some animations inside the game, which flashes the next player moves. That animation is the portion which hangs/freeze.

Please help.

in Engine by (14 points)

1 Answer

0 votes

You can use the profiler to understand what is going on https://docs.godotengine.org/en/3.0/tutorials/debug/overview_of_debugging_tools.html

I had a similar issue. It was I used Light2D nodes and it seems those are not optimized for Android. I'm replacing them by tweaking with textures and layers.

by (54 points)

Thank you for your suggestions.

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