0 votes

my game works perfectly well when played in PC. When it is exported to Android at different points in time it hangs/freezes. Please give me directions to solve this issue?
Is this is due to some project settings/export settings?

I have some animations inside the game, which flashes the next player moves. That animation is the portion which hangs/freeze.

Please help.

asked Dec 8, 2018 in Engine by rejinr89 (14 points)

1 Answer

0 votes

You can use the profiler to understand what is going on https://docs.godotengine.org/en/3.0/tutorials/debug/overview_of_debugging_tools.html

I had a similar issue. It was I used Light2D nodes and it seems those are not optimized for Android. I'm replacing them by tweaking with textures and layers.

answered Dec 8, 2018 by Pikmaan (50 points)

Thank you for your suggestions.

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