0 votes

Hi,
my game works perfectly well when played in PC. When it is exported to Android at different points in time it hangs/freezes. Please give me directions to solve this issue?
Is this is due to some project settings/export settings?

I have some animations inside the game, which flashes the next player moves. That animation is the portion which hangs/freeze.

Please help.

in Engine by (14 points)

1 Answer

0 votes

You can use the profiler to understand what is going on https://docs.godotengine.org/en/3.0/tutorials/debug/overview_of_debugging_tools.html

I had a similar issue. It was I used Light2D nodes and it seems those are not optimized for Android. I'm replacing them by tweaking with textures and layers.

by (52 points)

Thank you for your suggestions.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.