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THE HELIX
Hi I am struck with a problem in my 2D game;
I would like to end the level when the ball hits the wall.The wall is generated using tilemap.
I gave the ball area 2D .
Can I use “body_entered” signal for the ball ?
I guess you can use it. Haven’t you tried? I would just connect the body_entered signal of the ball to the end_level function of the root node or something.