0 votes

I'm researching the feasibility of adopting Godot + Mono on a platform that prohibits JIT compilation. I don't really have a good idea of the interface between the Godot engine and its Mono module, and furthermore how and when C# code is compiled and executed in the engine. Are there any resources out there that shine light on this topic, specifically as it relates to AOT compilation of C#/Mono code?

in Engine by (12 points)

Sounds interesting, you could open an issue discussing this topic on godot's github page.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.