Is it possible to use Mono AOT compilation with Godot?

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:bust_in_silhouette: Asked By loschorts

I’m researching the feasibility of adopting Godot + Mono on a platform that prohibits JIT compilation. I don’t really have a good idea of the interface between the Godot engine and its Mono module, and furthermore how and when C# code is compiled and executed in the engine. Are there any resources out there that shine light on this topic, specifically as it relates to AOT compilation of C#/Mono code?

Sounds interesting, you could open an issue discussing this topic on godot’s github page.

Supatier | 2019-01-12 03:26