0 votes

I'm researching the feasibility of adopting Godot + Mono on a platform that prohibits JIT compilation. I don't really have a good idea of the interface between the Godot engine and its Mono module, and furthermore how and when C# code is compiled and executed in the engine. Are there any resources out there that shine light on this topic, specifically as it relates to AOT compilation of C#/Mono code?

asked Dec 7, 2018 in Engine by loschorts (12 points)

Sounds interesting, you could open an issue discussing this topic on godot's github page.

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