0 votes

I am making a shooter, and I want my vehicle to have a cool 3D HUD. Instead of having a main hud that is displayed on top. I set it up, You can see it in the editor. I hit play, does not work.

It fails to save too. I know the viewport texture can display to the mesh. I can see it in scene. What is turning my texture black?

Here's the source code.

asked Dec 3, 2018 in Engine by lavaduder (264 points)
edited Dec 4, 2018 by lavaduder

1 Answer

0 votes

Okay so I fixed it. by changing the Meshinstance to a Sprite3D.

(Not sure Why this happens still. So I'm not going to say this is the answer. So feel free to explain.)

answered Dec 6, 2018 by lavaduder (264 points)
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