0 votes

I am making a shooter, and I want my vehicle to have a cool 3D HUD. Instead of having a main hud that is displayed on top. I set it up, You can see it in the editor. I hit play, does not work.

It fails to save too. I know the viewport texture can display to the mesh. I can see it in scene. What is turning my texture black?

Here's the source code.
https://gitgud.io/lavaduder/pyrofly

asked Dec 3, 2018 in Engine by lavaduder (264 points)
edited Dec 4, 2018 by lavaduder

1 Answer

0 votes

Okay so I fixed it. by changing the Meshinstance to a Sprite3D.

(Not sure Why this happens still. So I'm not going to say this is the answer. So feel free to explain.)

answered Dec 6, 2018 by lavaduder (264 points)
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