Off screen processing?

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:bust_in_silhouette: Asked By SupToasty
:warning: Old Version Published before Godot 3 was released.

Can I prevent an autoloaded node from being shown inside it’s parent viewport without moving it or using the hide button on the editor. Would having it remove it’s self then being instanced under the scenetree work?

:bust_in_silhouette: Reply From: kubecz3k

You can use hide method to hide an object. Removing an object from the scene tree and re-adding it at the right time would also work (but in this case it will not be processed at the time when it’s not in the tree).

I wanted two scenes running in parallel, so I guess I’ll just add a subviewport under my autoloaded node to store my scene and see if i can’t swap it back under root and vise versa. Do you think this would be possible, or should I just do what I didn’t want to do and move the scene out of view on entering another scene? (Subviewport so physics objects are in seperate worlds)

SupToasty | 2016-05-04 17:01