0 votes

I am writing a Godot plugin and I am using this trick here:

var plugin = EditorPlugin.new()
edi = plugin.get_editor_interface();

But I wonder if I can access the EditorInterface singleton directly, without the need for a EditorPlugin instance...

in Engine by (12 points)
retagged by

Why is there a gdnative tag?

My bad, removed.

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