Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Nichefect | |
Old Version | Published before Godot 3 was released. |
Let’s say I have a rectangle moving from left to right across the screen, then another rectangle comes moving faster from left to right and collides with the first one. With kinematic bodies, it appears no collision is detected, only if they are both moving toward each other. Can this be changed?
is B rect too fast so jump over A rect in next frame?
can you make a simple demo project for your issue?
volzhs | 2016-05-03 04:50
I will post a small project later today, thanks!
Nichefect | 2016-05-03 11:57