In my game, when the player's moving (don't press anything and you'll see the issue), the player's circles look kinda weird.
The player parts are Area2D -> CollisionShape2D -> Sprite, the sprite is a 1024 x 1024 texture. The Area2D node is scaled 0.5, the sprite 0.0625 - the issue seems to disappear when changing the scale of both back to 1 (It could also be that it's just not visible enough to notice then).
It's fixed when using pixel snapping, but that causes everything to jiggle in a weird way and I'd rather have it looks smooth.
I tried a lot of stuff, like changing antialiasing settings, enabling mipmaps for the texture, a lot of flag combinations in the texture and so on. Replacing the texture with a 128 x 128 version didn't seem to help either.
Is there a way to fix this?
Here's a link to the broken game
Link to the project source