Need some help here, how can I compile Godot source on OSX?!
I get an error, "ImportError : No module named zlib"
I always just use
If you're using Homebrew (and you should be), you can install zlib with brew install zlib
brew install zlib
Edit: XCode also includes zlib, so make sure you have Xcode Tools installed and you won't need the brew version.
For the record, the only (optional) additional utility you need to install using Homebrew is yasm:
brew install scons yasm
It's possible to compile Godot without it, but then VP8/VP9 video playback will be extremely slow (and probably unusable).