How do I make a label follow the position of a KinematicBody2D but not it's rotation. That way the label is on top of the body and follows it around on screen, but doesn't rotate with it?
I achieved this one way by using this hierarchy:
However I had to copy the global position from the body to the node2D; is there a way to do it with this hierarchy?
Do I need an extra node between the body and label?