Bad iOS 12 2D performance

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:bust_in_silhouette: Asked By lukas_m

I am writing a simple 2D game for mobile platforms with Godot 3. On Android it runs just fine with stable 60 fps, but on iOS I am getting around 20 fps with the same code. I have tested it on multiple iPhones and I have found out that on iOS 11 it runs well, but on iOS 12 it seems laggy and I guess it runs around 20 fps. Does anybody have an idea what could cause this problem and how to solve it?

Thank you

you should make a new issue on github.

zhagsenkk | 2018-11-25 07:25