Looking to test out the newly added Root Motion as presented here:
https://godotengine.org/article/godot-gets-new-animation-tree-state-machine
Spent a few hours trying to get this to work, but haven't found any real success. I'm able to use the RootMotionView to confirm that my configuration is valid, but when running the project, I don't see any root motion occurring (instead the effect seems to be that the motion of the selected Root Motion track is cancelled out, leaving the object motionless). I've resorted to lots of random configurations and validating them against RootMotionView successfully, but I am unable to see the result I expect when running the project.
I've attempted using the armature root bone as well as the armature itself as the Root Motion Track, both with results that make sense when previewed in RootMotionView.
If anyone has found success with this feature, it'd be great if I can have a working example to work with and perhaps find what I'm misunderstanding.
Below is a quick display of what I'm experiencing. After running the project, I'm expecting the character to move forward as presented by the RootMotionView. Perhaps I'm not understanding what Root Motion is supposed to achieve?
