I'm new to 3D in Godot and I'd like to make a game a bit like Paper Mario, with 2D flat drawings in a 3D space.
I used a 3D Sprite for my character, transparent with the alpha cut "Opaque pre-pass" so it would cast a shadow.
The problem is that its shadow is not quite where it's supposed to be.
(same problem with mesh instances as well)
> GIF SHOWING THE WEIRD SHADOW HERE <
(there's a gap between the intersection 'ground x character' and where the shadow actually starts)
What did I do wrong ?