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Asked By
Leandro
Greetings. I’m a newbie in Godot, and I only programmed used structured programming (instead of OOP) before, so it’s been hard to assimilate some Godot concepts.
Well, I’m now programming a quick Asteroids like prototype. I have three scenes for it:
A Main scene.
A Ship scene.
A SmokeParticle scene (I programmed it as a smoke sprite growing and getting more transparent, that I’ll use for smoke particles emitted by the ship).
So, first I programmed the Ship scene and its movement, then I programmed the Main scene, that includes the Ship and a Camera node that follows the ship, and now I want to include the Ship scene code to add instances of the Smoke scene. Problem is that Godot cannot recognize add_child(SmokeParticle) (Parse error: identifier not found: SmokeParticle). What should I do so it could recognize a node from an external scene in my code?
Hi, you need to load the scene as a resource first.
#Load the resourse using preload
const MySmokeResource = preload("res://SmokeScene.tscn")
func _ready():
#Make instance
var GrabedInstance= MySmokeResource.instance()
#You could now make changes to the new instance if you wanted
CurrentEntry.name = "SmokeA"
#Attach it to the tree
self.add_child(GrabedInstance)
What is CurrentEntry in your example? Should that be GrabbedInstance?
rikkiprince | 2021-02-02 18:41
No idea, I (like so many other developers) abandoned Godot a long time ago.
I think you are correct because that is how I used it here: Reddit - Dive into anything
That is what Google tells me.
Man, I had so much hope for this engine back then.
MysteryGM | 2021-02-03 10:29
Why have you bounced off it @MysteryGM? I’ve been using it for a game jam this past week or so, and while it hasn’t kept up with some of the progressions in Unity, it still has good aspects. I would have liked some of the pointier edges to have been fixed in the 2 years since I used Godot last though!