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Asked By | GodotDeveloper283 |
I’m new to Godot and for the past couple weeks i’m being developing simple 2D games and learning how to properly use the engine. Since I want to test my games on iOS devices, I followed these step in order to export my project:
- Download Export Templates (Classical)
- Open the engine and load the templates from [Editor]>[Manage Export Templates]
- Then load my project and under [Project]>[Export]>[Add…] choose iOS
- Fill [App Store Team ID] and all the images in [Required Icons], [Landscape Launch Screen], [Portrait Launch Screen]
- Click [Export Project], choose folder then export. The folder in which I exported looks like this:
Imgur: The magic of the Internet - Open Example.xcodeproj (I’m using Xcode 10.1)
- Under [Capabilities] disable [In-App purchase] and [Push Notification], then add [Bundle Identifier] and [Team] in [General].
When i try to run the build i get the following error:
It’s not caused by my particular projects since it happens with everything I try to export from the engine.
Is this error related to Xcode, or am I doing something wrong when exporting the project from Godot?