i have been try to print (delta)
in _process(delta) and in _physics process(delta)
the result is in _process(delta); the delta wasn't stable
it was print something like this:
0.003967
0.011612
0.015788
0.016176
0.016675
0.016477
0.017501
0.015837
0.016707
but in _physics process(delta) is stable:
0.016667
0.016667
0.016667
0.016667
0.016667
0.016667
why is that different ?
by the way the fps is same 60 fps for both of them
using
Project>General>Debug>Settings>Stdout>PrintFps>On
oh and also, is there any relation between delta and fps ?
(english isn't my native languange, hope this grammar right)
this is in godot version 3.0.6