dragging objects in 3d environment doesnt work as expected

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:bust_in_silhouette: Asked By pnptr

I am trying to build something in 3d environment which allows player to grab objects and swipe them across a table i have managed to make node responsive and move upon click yet not as i desired.I have used an input event on a collision shape to detect grabbing and moved on to parent node to cast a ray and determine the cursor position to move it on that object.

this is my code for the object which is being dragged:

extends Spatial
var beingdragged=0
signal dragme
const ray_length = 10
func _ready():
		pass
func _on_RigidBody_input_event(camera, event, click_position, click_normal, shape_idx):
	if (event is InputEventMouseButton):
		beingdragged=1
		emit_signal("dragme")
		var clickZone=get_node("./RigidBody")
		clickZone.disconnect("input_event",self,"_on_RigidBody_input_event")

and here is the code where i cast ray to determine cursor location and do certain translations.

extends Spatial
var laser_color = Color(.867, .91, .247, 0.1)
const  ray_length = 200
var dragGoingON
var intersection
func _ready():

	pass


func _on_Clam_dragme():
	print ("now we can handle ray casting operations")
	dragGoingON=1



func _on_StaticBody_input_event(camera, event, click_position, click_normal, shape_idx):
	 if (event is InputEventMouseButton):
        print(event)
        dragGoingON=0
        var clickZone=get_node("Clam/RigidBody")
        clickZone.connect("input_event",get_node("Clam"),"_on_RigidBody_input_event")
		
	 if(dragGoingON == 1):
        intersection=0
        var from = camera.project_ray_origin(event.position)
        var to = from + camera.project_ray_normal(event.position) * ray_length
        var space_state = get_world().direct_space_state
        var result = space_state.intersect_ray(from, to)
        intersection=result.position
        var clamUnderControl=get_node("Clam")
        clamUnderControl.translation=intersection

When i use this snippet object locks to cursor but allways stays far in a far location random at each play state.

Thank you for reading.

Hey um, could you reformat your question better? It’s a little hard to read.

To format multi-lined code, you must skip a line after the last one, then start with four spaces.

One space

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at least four spaces as well.

Mono fonts are best used with a single line of code or better yet, just a property, function or variable name.

SIsilicon | 2018-11-17 15:15

Thanks for the format tips i will keep them in mind next time i post a question or answer.While waiting for approval i have resolved the issue and i don’t need to ask this question anymore thank you in advance.

pnptr | 2018-11-17 22:08

updated original post for better looking

volzhs | 2018-11-17 23:45