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Asked By | Pikmaan |
Hi guys, i’m developing a simple game in which each scene has a CanvasModulate node to blend everything in a “darky” atmosphere and then i have some Light2D nodes. It works pretty well on my computer but when i export it on an android device, fps drop from 60 to 40 (or even worse) each time the camera is over the lights. I think it’s lights problem because if i disable them everything works fine.
They are mostly scenes with 4 or 5 lights without occluders or shadows.
Is there a way to improve Light2D performances? What are the best practices to make them work properly? Are there rendering/quality settings that impact on Light2D performances?