How to modify the bones indexes in an ArrayMesh

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:bust_in_silhouette: Asked By RoyShaw

I’ve been looking at these two pages trying to figure out how to change the bones indexes in a mesh generated by blender and exported with better collada.
The file format docs seems to be outdated as the resource files are not being formatted the way they are documented. And the way the data is stored in practice seems to be in PoolByteArrays and I can’t make heads or tails of it.
Also none of the arraymesh functions mention bones.