I am currently developing a mobile game in Godot.
To make the workflow easier I would like to use my windows 10 touchscreen to test the app.
Problem is that I implemented some multitouch gestures which rely on the indexes.
So I get the InputEventScreenTouch, on Android the first finger always has the id 0, the second one has the id 1 and so on.
On windows 10 the first finger sometimes has the id 2, sometimes 3 and sometimes even higher indexes.
Is this a bug, a setting I've done wrong or this because of other reasons I am missing at this point?
Thanks in advance,